![]() This is Amnesia, however, and in Amnesia, you have a total of one consistent item in your inventory, and that is your lantern. See, if this were Resident Evil, this would normally be the kind of situation where you would remove that handy grenade launcher you’ve been lugging around in your pocket and blast some incendiary rounds into its stitched-up chest. But the truth about your past and the nature of the castle are hardly your immediate concerns when there are shackled mutant surgical abominations wandering around with faces torn and stretched out in permanent agony, that will make no hesitation in darting towards you at startling speeds at even the slightest hint of your detection. What sounds like a very generic and tired premise, Amnesia manages to pull off very effectively. The narrative unfolds through a series of auditory flashbacks and diary entries you find along the way. You awaken in a dimly lit castle, a grotesquely beautiful and intricate structure that, with its constant bellows and creaking and the ghostly cries that haunt the hallways, seems to be just as aware of you as you are of it. In Amnesia, you take on the role of Daniel, a man who has-guess-lost his memories, for reasons initially unknown. Yet despite my enthusiasm, I have heard a fair share of criticism for this title, and I intend to prove why these are wrong and why you should, by all means, suffer the literally insane consequences of putting yourself through the 6-10 hour horror that is AMNESIA: THE DARK DESCENT. Not even with FG’s very own Penumbra series already under my belt was I able to prepare myself for the sheer panic I felt wandering the dark corridors of this game. Of course, I expected no less from its creators over at Frictional Games, who seem to be the only current game developers that truly grasp the meaning of survival horror-but good god did they exceed my expectations. Amnesia is a legitimately terrifying, brilliantly constructed (both narratively and architecturally), and dangerously immersive survival horror game that deserves every last drop of respect it has already received. In the broader scope of things, this is both an extremely obvious estimation as well as a vast understatement. Amnesia: The Dark Descent is a scary game. ![]()
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